![]() For now (at the time this topic was written) it’s only a dictionary that contains 1 single key, the scale, wich is default to 1 if you don’t specify the second parameter (you don’t have to specify it anyways). Then there’s the settings, wich I will improve in the future. ![]() It takes 2 parameters, the first is the data, wich is only the OBJ file content (when you open an obj file, you see the content. Plus alongside this process, you can have relatively high detail with less memory use. This process helps to reduce part count in games and can improve user experience. ![]() Ctrl + A in object mode will bring up this menu. Hope this helps Make sure to fix your rotation and scale in Blender of all objects before you export. Anyways, it just contains one function (for you to use, the rest are private functions) that’s called loadObj. INTRODUCTION We’ve all heard of using Blender to model objects, and then exporting it and importing it into studio as a mesh. All you need to do this you need to use the basic Roblox scaling tool or a more advanced scaling plugin like this, and then your pick of movement tools. I made it for my plugin, but thought: “Why not share the source code here?” and now I am sharing it with you guys! You can get it from Github or requiring it using the Roblox Library, choose what you want. ![]() Well, I past the last 4-6 months on creating some script that allow you to load any OBJ model into the game. ![]()
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